tag:blogger.com,1999:blog-59266052439312464652024-03-05T15:59:06.571-08:00A Gamer's Guide to Real LifeCreate Character. Accept Quest. Level Up. Save World.Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-5926605243931246465.post-4522905275974193032012-07-17T17:11:00.001-07:002013-09-11T19:49:46.484-07:00The Gamification Hypes and LowsWe've been waiting for the hype to die down so that we can start doing awesome stuff with games. The people who think it's that easy to make a game should just keep playing. Creating a game is hard work. Making a game fun is even harder work. You can't just slap a game mechanic on like a magnet on your refrigerator door. So here's where the weeding out starts.<br />
<br />
<a href="http://www.escapistmagazine.com/articles/view/features/9805-Thank-You-But-Its-Still-Not-a-Game">Thank You, But It's Still Not a Game</a><br />
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See you on the other side! We accept this quest. Game on.Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com2tag:blogger.com,1999:blog-5926605243931246465.post-85258208944700522212012-07-16T08:11:00.003-07:002012-07-16T08:13:18.331-07:00Attributes in the Game of Real Life<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtehUMCBBkGovlw_sgh-DJ2fNG6ZoPwpcK0WNt-AGduaqzuuqoC2ZkzMg-D3fJETXT8hUkolAKkCMsWboAeFg-J-6J7nHUuRGctdmpx7uh5Op-o8ul4lhOoqxB5SvTlxqwYVRdF7tRu8/s1600/g3224.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="295" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtehUMCBBkGovlw_sgh-DJ2fNG6ZoPwpcK0WNt-AGduaqzuuqoC2ZkzMg-D3fJETXT8hUkolAKkCMsWboAeFg-J-6J7nHUuRGctdmpx7uh5Op-o8ul4lhOoqxB5SvTlxqwYVRdF7tRu8/s400/g3224.png" width="400" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-2356956292892347332012-03-12T11:08:00.000-07:002012-03-12T11:08:16.075-07:00Character Classes<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZrTbsfGiRu6Zr4ftYXSigA5C7XwYuR8gEmwU8d1YyMS_I2p3xyuNJxJWVsB0ggQGcPHmyWAvwyHWc3cAdMjI0JQjzdAH_FA-91AZvRn7YdACjElPU38qFytEwdocDNmYb4FdFyvlalRs/s1600/character+class.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZrTbsfGiRu6Zr4ftYXSigA5C7XwYuR8gEmwU8d1YyMS_I2p3xyuNJxJWVsB0ggQGcPHmyWAvwyHWc3cAdMjI0JQjzdAH_FA-91AZvRn7YdACjElPU38qFytEwdocDNmYb4FdFyvlalRs/s400/character+class.png" width="400" /></a></div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-74118206305017355432012-02-05T00:02:00.000-08:002012-02-05T00:05:21.965-08:002012 and the Deck of ChangeDear Players,<br />
<br />
My apologies for the neglect. I have been working really hard for the success of the relaunch of our magic item, The Deck of Change. I have found that aside from being a lot of fun, it is a very useful tool to help people think about their current readiness for change. I often introduce it as an "Oracle Reading" but that is not quite precise. The Deck of Change does not predict the future. It allows players to think and contemplate upon the present. You may call it the Seeds of Change or NowStorming. <br />
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It is pretty much like brainstorming, but you are focused on what you can do now to effect change or prepare for change. I present to you the card layout.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi60IHv75sb6aeE7UrS_wHfiB3BDytcY_Jjq0iOS6BoNZNNHeFn2B_u4GFv3HFXXxHSRu75VDSFNSIHAtzAkZUBkWjXPZPj4qLZ2AZw1QQO7R9ii3OvlSw7P6G_bq6n1x2Ng2bXVewU21U/s1600/Seeds+of+Change+v2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi60IHv75sb6aeE7UrS_wHfiB3BDytcY_Jjq0iOS6BoNZNNHeFn2B_u4GFv3HFXXxHSRu75VDSFNSIHAtzAkZUBkWjXPZPj4qLZ2AZw1QQO7R9ii3OvlSw7P6G_bq6n1x2Ng2bXVewU21U/s640/Seeds+of+Change+v2.png" width="480" /></a></div><br />
To do a NowStorming session without the Deck of Change. You may simply take 9 pieces of paper and write your own answers to these questions. Alternatively, you may roll a 2d8 (two eight-sided dice) and check the seed of change from the chart below. With the Deck of Change, you just pick 9 cards. Lay them in random order face down and flip them one at a time starting from the center.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4iYJau2fSugTnrFouW28RMt69MzcNjLtblQ64NV-I5lrHS8-Q1pYFQWa8Up-9_xL_bevbjSJjvtcS8R7-SNTcWU_ZASayYPmYgqswVgbUPzb62oruRZBIeXCX5W0OLaq0r1MYR_06Ncs/s1600/Seeds+of+Change+Chart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4iYJau2fSugTnrFouW28RMt69MzcNjLtblQ64NV-I5lrHS8-Q1pYFQWa8Up-9_xL_bevbjSJjvtcS8R7-SNTcWU_ZASayYPmYgqswVgbUPzb62oruRZBIeXCX5W0OLaq0r1MYR_06Ncs/s400/Seeds+of+Change+Chart.png" width="400" /></a></div><br />
Let us now look at our 2012 seeds.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyDBKebMSz3WpD1mrQNzk8MRImUqqxKd42OQKrLEPPcKGsEIuHLbJbAKAib4LAImp65SNqskS4zH0Nsbz9Py8_vCg8e5C_jk0hLzcRjXDMow-i3T86AruMIOdD4QnMx-YY35zUH-NUiRI/s1600/DSC00047.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyDBKebMSz3WpD1mrQNzk8MRImUqqxKd42OQKrLEPPcKGsEIuHLbJbAKAib4LAImp65SNqskS4zH0Nsbz9Py8_vCg8e5C_jk0hLzcRjXDMow-i3T86AruMIOdD4QnMx-YY35zUH-NUiRI/s400/DSC00047.JPG" width="400" /></a></div><br />
Starting from the center, we have <b>overflow</b>. What aspects are excessive at present? Is this a positive abundance, a wasteful amount, or a destructive excess? Next is <b>ready</b>. We start change by deciding to accept the consequences of all our actions and inaction. <b>Transition</b> then might be an unexpected change that will move us through time. The main challenge we have is <b>rethinking</b> our current status. What have we done in the recent past, what are our plans for the near future, and more importantly, what are we currently doing now. <b>Discord</b> is a rich source of change, wherever there is disharmony there is always a need to improve and make sense of all the noise and clutter. What we need to do to sustain change is <b>caution</b>. We must constantly remain vigilant and careful in what we do. Needless to say, there must always be a balance of will and whim, but careful preparations will allow us the freedom to decide properly. We need to radiate <b>kinship</b>. The human race is the 100% of all sentience on this planet. We can celebrate our differences, but we must always remember that we are just one. The characteristic of change for 2012 is <b>travel</b>. This does not necessarily mean the literal form of travel, but to explore new ideas or solutions that might not have been considered seriously before. In the end, the <b>gradual</b> aspect of change will help us bring forth to reality the positive changes that we want for 2012.<br />
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I hope this impromptu post has helped you think through your own changes. Thank you to the player who gave this GM a nudge towards positive action. Until next time, keep smiling. Game on!<br />
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-The Game MasterAnonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-33372805485918049062011-10-01T09:59:00.000-07:002011-10-23T03:18:07.536-07:00The Game's First ItemAll players now have the opportunity to get the first "magic item" to help them with their quests. The Deck of Change is now being judged by people from the real world. Help me bring it to reality.<br />
<br />
<a href="http://kck.st/deckofchange">http://kck.st/deckofchange</a><br />
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<iframe width="480" height="360" src="http://www.youtube.com/embed/awpGouo0_yU?rel=0" frameborder="0" allowfullscreen></iframe>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com2tag:blogger.com,1999:blog-5926605243931246465.post-40085993293038108692011-08-30T00:46:00.000-07:002011-08-30T00:49:28.016-07:00Attribute LevelsAs you continue with your Journey, you will inevitably improve your attribute scores by persistent training or consistent exposure to different life experiences on Terra. As you improve your attributes one point at a time, you begin to realize that the challenges you face also change. Here is a simplified path of your journey to becoming a hero and saving the world.<br />
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<a href="https://docs.google.com/drawings/pub?id=1F92FtJpVtHRT2eLn6LZxjCFVlbsJFPRwF8za7pU2UFg&w=1127&h=991" ><img src="https://docs.google.com/drawings/pub?id=1F92FtJpVtHRT2eLn6LZxjCFVlbsJFPRwF8za7pU2UFg&w=500&h=439" /> </a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-50375633339669073592011-08-04T07:05:00.000-07:002011-08-04T07:07:13.107-07:00RPG Monsters in Real Life 2<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif; font-size: large;">Animals from the Mentis Jungle</span><br />
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The inhabitants in this lush forest range from playful to horrifying. Some are deceitful, most are earnest, but all of them must be avoided. When you encounter them, and you almost always will, be prepared with the proper counters and cantrips. Three creatures are revealed in this scroll.<br />
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<b>Mind Monkeys</b><br />
They infiltrate your consciousness at random times in the day. When you are idle or concentrating or when you are trying to sleep, they come. They force you to think and think and think. Things from the past, events that were unexpected, plans for the future, responsibilities that require your attention, conflicts that need resolving, a forgotten piece of information that you want to retrieve, something that has been nagging you for months. Thoughts that you cannot do anything about. These are the mind monkeys. Some of them do not even have names. They occupy you. They feed on your attention. They waste your time <br />
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<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwHKqyhXQe9u6f14Zl9PcPOcO6rM8Ud-FqvaH6XU7B8x6x8MF6aSX4q1xkVU7lPr17fAR_bZHtAt2zy3sfUsIiPoOr66IePATyIYbSe8wyRiJg5BazVP0SQFU2ofPLHBlsvPCdrbaAe54/s1600/Pitifrog.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwHKqyhXQe9u6f14Zl9PcPOcO6rM8Ud-FqvaH6XU7B8x6x8MF6aSX4q1xkVU7lPr17fAR_bZHtAt2zy3sfUsIiPoOr66IePATyIYbSe8wyRiJg5BazVP0SQFU2ofPLHBlsvPCdrbaAe54/s320/Pitifrog.JPG" width="320" /></a><b>Pitifrogs</b></div>Poisonous creatures that inflict numbness instead of pain. They drain your energy by infecting you with Worry Warts. Hope and positivity will slowly fade as if they were never there in the first place. All action will become futile. No form of assistance will be of help. No power can ever save you from the worst living nightmare of your life. You will never be good at anything ever again.<br />
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<b>Flock of Confusion</b><br />
This swarm comes from the Caverns of Unknowing. These exquisitely grotesque predators are mutated composites of avian and insectile descent. You will not know whether to be scared of them or be awed by their unsightly splendor. There are some nasty smells and aromas that you can't quite place, but you keep on sniffing. You know that it smells bad and yet it seems enticing you to smell it again for reconsideration. This is a sure sign that a flock in near. You won't know what to do because are too many things to consider, so many factors that affect the outcome. And, you simply don't know.<br />
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<b>Elusive Eels</b><br />
When you need focus, you can't. You need to prioritize, but you don't know how. You want to give a task your full attention, but you also want to do something else. You know you reminded yourself of something important, you can't remember it. An itchy feeling at the back of your mind is telling you there's something that you must do, but you don't know what. These are the elusive eels playing with you. They are fond of powerful adventurers like you. They know you have so many important things to accomplish, but they just want several seconds to a few minutes of your time. Stay for a while and play with them.<br />
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Be prepared. Exercise your mind. Stretch your mental capabilities, awareness and openness to new ideas. Paola Antonelli, curator of New York's Museum of Modern Art presents collaborative designs from artists and scientists. Allow your mind to be blown by the futurist concepts that may change human behavior in the near future.<br />
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<object height="374" width="526"> <param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talk/stream/2007P/Blank/PaolaAntonelli_2007P-320k.mp4&su=http://images.ted.com/images/ted/tedindex/embed-posters/PaolaAntonelli-2007P.embed_thumbnail.jpg&vw=512&vh=288&ap=0&ti=372&lang=eng&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=paola_antonelli_previews_design_and_the_elastic_mind;year=2007;theme=unconventional_explanations;theme=how_the_mind_works;theme=art_unusual;event=EG+2007;tag=Design;tag=art;tag=brain;tag=museums;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="526" height="374" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talk/stream/2007P/Blank/PaolaAntonelli_2007P-320k.mp4&su=http://images.ted.com/images/ted/tedindex/embed-posters/PaolaAntonelli-2007P.embed_thumbnail.jpg&vw=512&vh=288&ap=0&ti=372&lang=eng&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=paola_antonelli_previews_design_and_the_elastic_mind;year=2007;theme=unconventional_explanations;theme=how_the_mind_works;theme=art_unusual;event=EG+2007;tag=Design;tag=art;tag=brain;tag=museums;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;"></embed> </object> <br />
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Hippo-frog photo courtesy of <a href="http://www.flickr.com/people/balt-arts/">Balt-Arts</a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com1tag:blogger.com,1999:blog-5926605243931246465.post-59012037578987546742011-08-03T05:20:00.000-07:002011-08-03T05:23:03.103-07:00RPG Monsters in Real Life<div class="separator" style="clear: both; text-align: center;"><a href="http://farm5.static.flickr.com/4149/4996726898_b813fd2cbc.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="208" src="http://farm5.static.flickr.com/4149/4996726898_b813fd2cbc.jpg" width="320" /></a></div><b>All adventurers</b> regardless of skill and experience encounter monsters on a day to day basis. Sometimes we ignore them, sometimes we can simply avoid them. As adventurers, it is better to engage them head on. Monster encounters are always beneficial even if we sometimes have to retreat or sometimes lose a battle. Fighting monsters will remain to be one of the best learning experiences you will have in your Journey. Let us take a look at some of the more popular monsters other players have willingly detailed for you.<br />
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From the diverse habitats of Time Sink Valley, we have the top 3 monsters who eat up your temporal resources. We all know that each and every player is given 24 units of time in one day, and 60 sub-units per unit. You must not allow these monsters to steal them away from you.<br />
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<b>Goblins of Distraction</b><br />
Insidious creatures, they disguise themselves as pretty little shiny things that amuse and invite you to engage with them. Their most popular form these days are feline in nature. Several of them have studied the esoteric magic of Cybernetikos, the digital god of imagination. Several cantrips may work on these pesky little monsters as well as a properly prepared Planning scroll. High scores in Worth and Endurance can help in fighting these pests.<br />
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<b>Basilisk of Procrastination</b><br />
Be careful of the paralyzing gaze of this salamander-like being. It comes from a different dimension and it is always attempting to transport its prey through the forbidden veil. You must not give in to the paralysis that the Basilisk induces. It is a mere psychic suggestion, an illusion that you must check your awareness for.<br />
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<b>Crystal Golem of Perfectionism</b><br />
There is a challenge when everything becomes transparent. A tiny voice may lure you to continuously adjust and review and redo. Clarity becomes refracted into numerous choices that choosing and settling for one becomes almost impossible. If you fall into the trap of this golem then it might quite be impossible to get the job done. Use the Done cantrip to realize that something finished is good enough.<br />
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In the Valley of Time Sink, the Eye of Isis amulet of self-awareness is a strong relic that can help you to ward off these nasty things that linger and feed upon your precious time.<br />
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Stefan Sagmeister, a veteran adventurer, has a great way of recovering time from all the monsters from this treacherous valley. Watch and learn.<br />
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Photo courtesy of <a href="http://www.flickr.com/photos/andreaalemanno/">Andrea Alemanno</a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-24955400673119138922011-07-31T05:47:00.000-07:002011-07-31T05:47:22.801-07:00Standard Abilities: Cantrips 3 of 3The negative cantrips are separated to give it less influence over the rest of the magic words. These ancient <i>"mot du mal"</i> must be seen and observed with caution. Vocalizing them is forbidden. In fact, it is best if you can avoid imagining the sound that they make. They are broken down into non syllables to protect new players such as your self. Remember, these words are listed so you can avoid enunciating them. Watch yourself throughout the day as sometimes you may blurt them out without thinking. Do not chastise your self too much. Know that you have made a mistake and learn.<br />
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<b><span class="Apple-style-span" style="font-size: large;">Impersonal Cantrips</span></b><br />
<b><span class="Apple-style-span" style="font-size: large;"><br />
</span></b><br />
o ka - y : The epitome of ambiguity, this vitriolic word does not signify any meaning whatsoever. It pretends to evoke a positive tinge, but the true meaning lies within uncertain terms. It means you are not sure or you are not fully committed to answer a given question. Use the cantrips Yes or No to counter this sneaky word.<br />
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ma - yb - e : A lower form of the word above, it is an insidious curse that transparently presents full uncertainty. But, again, it is a waste of breath and life force. A more complex counter is required, "I don't know." Practice these three words with full conviction.<br />
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p - rom - i - se : Not even the highest ranked Oracle can invoke this very dangerous word. The best Seers have been known to foresee the events in the far future, but they do not and can not attempt to claim full certainty of what has not yet happened. Be careful with this word for sometimes it comes disguised as a proof of love, which you must remember it is not.<br />
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n - eve - r : This is the dark twin of the previous word. It means exactly the same thing, a false prediction in a temporal context. Speakers of this word are condemned to encumbered dreams burdened with white lies and unfulfilled predictions.<br />
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t - ry : Do. Instead of casting this cantrip use Go or Start.<br />
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qu - ick : Used to be known as the haste spell, it was given an easier and faster verbal component. It promotes impulsive behavior and intensifies feelings of impatience. Always remember the saying for its counter-cantrip, "If you are in a hurry, Wait."Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-26041561270024993462011-07-30T22:48:00.000-07:002011-07-30T23:41:04.599-07:00Standard Abilities: Cantrips 2 of 3<b><span class="Apple-style-span" style="font-size: large;">Interpersonal Cantrips</span></b><br />
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These are magic words you can safely use on other players or even with regular citizens. They capture deep meaning with or even without explanations. They convey succinctly without prejudice or pretense.<br />
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<b>(SMILE):</b> This spell requires no sounds. It has a somatic component of contracting both zygomatic and obicularis muscles of the face. A longer entry will be dedicated to this singular most powerful cantrip available to all. Higher level Smile spells can be learned for higher chances of casting success.<br />
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<b>NO:</b> The most useful cantrip for Tanks and Healers. It has an interdimensional capability of temporal expansion. It gives its caster more time to do the things that are important to them.<br />
<div style="font-weight: bold;"><br />
</div><span class="Apple-style-span" style="font-weight: bold;">YES: </span>An enabler, this cantrip is instantly a favorite of Bards and Champions. Adventurers are allowed multiple uses of the word within a day, but every succeeding use is diminished without the complementary Extrapersonal Cantrip of Done.<br />
<div style="font-weight: bold;"><br />
</div><div style="display: inline !important;"><b>NOW: </b>There are times when a task needs to be done by another player or by non-player characters. Delays and excuses can be given, but inevitably some tasks can and MUST be done immediately. Invoke this once in a blue moon to give it power. Its energy comes from the gravity of factors affecting the whole universe. </div><div style="font-weight: bold;"><br />
</div><b>CHILL:</b> Whenever interacting with other Terrans, an adventurer must always keep this cantrip at the back of his mind. No amount of rage or pleading will give you more influence than you already have. Use this with the Smile cantrip for added chance of success.<br />
<div style="font-weight: bold;"><br />
</div><b>SHARE: </b>The world can be a better place if we all just shared with each other. This cantrip is a minor auric spell that can be developed into a full-fledged power spell that can be cast once per day and will last for 24 hours.<br />
<div style="font-weight: bold;"><br />
</div><span class="Apple-style-span" style="font-weight: bold;">WIN:</span> Adventurers must no longer look for win-win situations because it presupposed there are two disparate goals that must be achieved. All adventurers must train to look for a single common goal for all concerned parties when performing a collaborative task. Only one win is needed for one goal.<br />
<br />
<b><span class="Apple-style-span" style="font-size: large;">Extrapersonal Cantrips</span></b><br />
<br />
<div style="display: inline !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">These words are used on tasks. They help adventurers move forward if they are stuck. They allow adventurers to admit mistakes and move on. Most of all using these cantrips keep them observing and aware of their current status in a particular quest.</div><br />
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<div style="display: inline !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>START:</b> Closely related to the Intrapersonal Go, this word focuses on a task that is being pushed aside.<br />
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</div><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG34om9sx1hPL9FiwFWS7gGQ-ofWdKcrPaRGvxqiKnGNyp8Ybxr5HKFU6koQinp81yA-23SrXi5mPDNBUqz66xUXNNVyIz4rRLDvHlOIcXrOIHyEAheEAamrIeqi2esobxYFHHIewDHm4/s1600/cult_of_done_med.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG34om9sx1hPL9FiwFWS7gGQ-ofWdKcrPaRGvxqiKnGNyp8Ybxr5HKFU6koQinp81yA-23SrXi5mPDNBUqz66xUXNNVyIz4rRLDvHlOIcXrOIHyEAheEAamrIeqi2esobxYFHHIewDHm4/s320/cult_of_done_med.jpg" width="247" /></a><b>PUSH:</b> Once a task has been started, sometimes it needs a follow-through. Push can give you just the right amount of additional force to get things moving.<br />
<div style="font-weight: bold;"><br />
</div><span class="Apple-style-span" style="font-weight: bold;">PULL: </span>There are times when a task is being rushed or getting disorganized. Pull gives adventurers the chance to pause and pull the necessary resources to do a task properly.<br />
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</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>DONE: </b>This cantrip wards off the Hounds of Perfection that keep adventurers from completing a task. Once something is good enough, anyone can cast this cantrip and get it over with.</div><div style="font-weight: bold;"><br />
</div><b>QUIT: </b>There are critical moments when you know that you just have to Stop and Start all over again. Quit formalizes a chain of events where adventurers must face the reality of failure and learn from it. This is not a bad thing. Casting this cantrip requires a small celebratory ritual once casting is successful.<br />
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</div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-18640057135665273002011-07-30T19:02:00.000-07:002011-08-14T06:05:27.539-07:00Standard Abilities: Cantrips 1 of 3Cantrips are single-word spells that all adventurers in any class or skill level can invoke as much as they can as often as they need. Cantrips wield powerful magic that are overlooked by most citizens, underused by a lot of new adventurers and misused by the misguided. The importance of these collection of verbs cannot be overemphasized. Use them and use them well. At any given day, select 3 to 5 cantrips that you can easily wield from the tip of your tongue throughout your sphere of influence.<br />
<br />
There are 4 types of Cantrips: Intrapersonal, Extrapersonal, Interpersonal and Impersonal. Impersonal Cantrips come from dark magic and should be avoided at all times. The forbidden words are listed so that adventurers can invoke the skill of Selective Inattention which prevents them from inadvertently voicing the words. For this post, the first type is listed.<br />
<br />
<b><span class="Apple-style-span" style="font-size: large;">Intrapersonal Cantrips</span></b><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>(SNAP)</b>: Not a word but a sound. It is an easy way out of a rut. Just snap out of it. Use the somatic component of clicking your metacarpals to perform the required resonance of bone and skin. Every time you snap, you will also remind yourself of a happy thought and a recent blessing as simple as being able to take a full breath.<br />
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</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>GO</b>: Do what you know you want even if you don't feel like it. In the three dimensions of willful action, the motivation axis is a critical factor to doing. Go reminds us that we have already decided on doing something, or it reminds us that we have the desire to do it amidst actual difficulties and perceived barriers. This cantrip is useful for psychic attacks of risk aversion and shyness. </div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>STAY</b>: Sometimes it is better to linger in an area of relative safety (e.g. a pan) than escaping into danger (e.g. fire). This cantrip is diametrically opposed to Go and must be used with full awareness of a situation. This cantrip is only effective for the psychic attacks of doom and gloom. Actual risk assessment must be done for more complex situations. </div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>STOP</b>: There are times when an adventurer becomes obsessive or compulsive or worse, both. This cantrip can be used on the self supplemented by SNAP and other higher level skills such as Will Power. This is also effective for overtly irrational behavior. Dan Ariely, a well-known Guardian, is a master of this cantrip and must be consulted for the application of Stop to the arcane discipline of behavioral economics.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>WAIT</b>: Closely related to Stay, this cantrip focuses on impatient adventurers. The saying goes, "if you are in a hurry, wait." There is very little use for rushing. All efficiencies must have been done prior to any crisis. Panic stricken adventurers can use this with a Resilience check. Once a panic attack is recognized, Wait can be invoked in the same round.</div></div><div><br />
</div><div><b>MOVE</b>: The spider web of low energy levels, the Goblins of Distraction and the paralyzing gaze of the Basilisk of Procrastination are easy targets for this very effective cantrip. This word can bring forth immediate action if used on a regular basis.</div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><b>REST</b>: High performing adventurers must carry this cantrip with them at all times. Even for just five minutes in the middle of a busy schedule is a good duration of Rest for recharging energy levels. Use with Move for better benefits. </div></div><div><br />
</div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-85711790738040505372011-07-30T03:29:00.000-07:002011-07-30T03:35:40.893-07:00Multi-Genre Character Classes<a href="https://docs.google.com/drawings/pub?id=1aBLKU1KxDHqo2jWh7YAHsCmuF1E8v8wMfLoQMedY5bI&w=508&h=758" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://docs.google.com/drawings/pub?id=1aBLKU1KxDHqo2jWh7YAHsCmuF1E8v8wMfLoQMedY5bI&w=508&h=758" width="213" /></a><span class="Apple-style-span" style="font-size: large;">The Terran Journey</span> will be adapted to other RPG genres. The main difference will be in the core classes. Here is a preview of adapted characters corresponding to the original fantasy classes.<br />
<br />
<b>In the SF version,</b> there are three available types for each class corresponding to three prototypes: Post-Human, Inter-Human and Non-Human. For instance, for Rogue Ranger, Post-Humans have Sapients, Inter-Humans have Sharpers, and Non-Humans have Vitrovia.<br />
<br />
<b>For Cyberpunks,</b> the 3 types correspond to localized professions within the city-state: Downtown, Midtown and Uptown.Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-50369693079494208022011-07-29T23:10:00.000-07:002011-07-29T23:57:55.702-07:00Terran Journey: POWERS<span class="Apple-style-span" style="font-size: large;"><b>Attribute-based Powers</b></span><br />
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The Game allows all players to learn every power available. Prerequisites to learning or training in a specific power may vary. Most attribute-based power will require a minimum of a 12 score for the corresponding attribute. Higher level powers will definitely require higher attribute scores. This is the the initial list. There are basic powers that have no requisites. There are also advanced powers that have more requirements.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://docs.google.com/drawings/pub?id=1dFBfWx_KfdNCETSQZETvKJb2OdAFsAp_yrEJEbI3dSU&w=908&h=713" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="312" src="https://docs.google.com/drawings/pub?id=1dFBfWx_KfdNCETSQZETvKJb2OdAFsAp_yrEJEbI3dSU&w=908&h=713" width="400" /></a></div><br />
<b>Pertinence</b> (~WIS) Intrapersonal Powers<br />
- Relevance<br />
- Presence<br />
- Awareness<br />
- Authenticity<br />
- Phase Out (Duration: 2-5mins.)<br />
- Inicio Ritwal<br />
- Fiero<br />
<br />
<b>Openness</b> (~INT) Extrapersonal Powers<br />
- Perceptua<br />
- Tolerance<br />
- Acceptance<br />
- Autotelos<br />
- Cognizar (Verbal: "Shto!")<br />
- Metacognos (Somatic: squint)<br />
- Sarado Ritwal<br />
- Assignos<br />
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<b>Worth</b> (~STR) Suprapersonal Powers<br />
- Efficacy<br />
- Likeability (Somatic: maxillo-obicularis contractions)<br />
- Friendliness<br />
- Influence<br />
- Trustworthiness<br />
- Trustpropensity<br />
- Bardsong: Lore of Success<br />
- Kinestetkos (Somatic: Ehersisyo)<br />
- Autonomie Ritwal (Habitue)<br />
- Munkamemória<br />
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<b>Endurance</b> (~CON) Entropersonal Powers<br />
- Patience of a Tree<br />
- Fortituto de Boondock<br />
- Recharge<br />
- Vigor<br />
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<b>Resilience</b> (~DEX) Transpersonal Powers<br />
- Acceptance<br />
- Insight<br />
- Neoteny<br />
- Blend<br />
- Learning Curve<br />
- Zero Waste<br />
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<b>Synthesis</b> (~CHA) Interpersonal Powers<br />
- Judgment<br />
- Empathos<br />
- Synectica<br />
- Syncreta<br />
- Semiotica<br />
- Silencia<br />
- Verhalten<br />
<br />
If you have 8 minutes, you can improve your Listening power with this piece by Julian Treasure.<br />
<br />
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<br />
<b><span class="Apple-style-span" style="font-size: large;">CLASS SKILLS</span></b><br />
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<b>Rogue</b><br />
- Decode Ambiguity: Know the real meaning of what is being expressed.<br />
- Unlock Conversation: Open locked conversations with ease using ideation tools.<br />
- Dodge Social Traps: Your social agility allows you to save yourself or an ally from corners and dead-ends.<br />
<br />
<b>Ranger </b><br />
- Topic Precision: You get to the point without missing a step.<br />
- Persistent Action: Get an extra turn for consistent activities towards an objective.<br />
- Quality Selection: You have a keen sense for excellence.<br />
<br />
<b>Tank</b><br />
- Atlas Shoulders: You can accept the worldly burdens of allies. Use once a day when rested.<br />
- Backup Boost: You have energy reserved for critical moments. Duration depends on Endurance.<br />
- Hexalite Armor: Deflect emotional and psychic damage with armor that is stronger than diamond.<br />
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<b>Healer</b><br />
- Helping Hands: Physical work for the benefit of others. Success roll using Resilience.<br />
- Healing Words: A spell that brings inspiration and intuitive concordance to an ally.<br />
- Aura of Comfort: Your presence provides sanctuary to both friend and foe.<br />
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<b>Warrior</b><br />
- Fighting Chance: All quest-related activities get a +1 on success.<br />
- Bonus Attack: Get an extra turn for every miss or mistake in a regular round.<br />
- Mitigation: Your awareness of your flaws and weaknesses allow you to defend yourself more effectively.<br />
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<b>Champion</b><br />
- Critical Focus: Full attention to a task can give you the leading edge towards success.<br />
- Stunning Blow: Giving a task the full weight of your Efficacy & Synthesis creates a job well done.<br />
- Extended Charge: Building on Endurance, you can continue on a task longer than expected.<br />
<br />
<b>Mage</b><br />
- Illumination (Brilliance): You bring clarity to obscure ideas.<br />
- Interwebify: You connect the right ideas to create an entirely new idea altogether.<br />
- Pandora: A great idea pops out of nowhere.<br />
<br />
<b>Empath</b><br />
- Sense Intent: Tacit understanding of people based on body language and nuanced expression.<br />
- Bolt of Incision: You cut to the chase and find out what people want.<br />
- Mirror Image: You mirror other people and figure out where they are coming from.<br />
<br />
<b>Seer</b><br />
- Spellbind (Enthrall): You invoke inspiration using words.<br />
- Prescience: You have a longer time frame to look into the foreseeable future.<br />
- Identify: You can figure out what is what.<br />
<br />
<b>Alchemist</b><br />
- Transmute: Transform ideas into different permutations.<br />
- Solidify: Bring forth ideas into the real world.<br />
- Preception (Inception): Create different perspectives and points of view.<br />
<br />
<b>Ninja</b><br />
- Will Blade of Grass: Allowance for fortitude and resilience rolls.<br />
- Tree of Patience: Temporal management ability for waiting.<br />
- Stone of Stepping: You can move through difficult times using one step at a time.<br />
<br />
<b>Chevalier</b><br />
- Defensive Stance: Planting yourself heavily on the ground, you can withstand regular attacks.<br />
- Blind Side Combat: You see your enemy's weakness and use it to your advantage.<br />
- Head-on Charge: Bracing yourself, you can attack with full confidence.<br />
<br />
<b>Bard</b><br />
- Amaze (Awe): Your charisma helps you connect with other adventurers.<br />
- Felicity: Invoke positive energy. Number of use depends on Synthesis.<br />
- Song of Wonder: Your performances can evoke different wonderful effects.<br />
<br />
<b>Explorer</b><br />
- Find Direction: Know where you are and where you are gonig.<br />
- Phase Wall (Blink). Break down barriers to action and go where they say you couldn't.<br />
- Feather Fall (Fly). Helpful when you step off cliffs or fall into traps.<br />
<br />
<b>Barbarian</b><br />
- Command (Word): Tell someone to do a task without explaining yourself.<br />
- Echo: Send a message across a distance even with multiple barriers.<br />
- Brute: Force success upon a task.<br />
<br />
<b>Chief</b><br />
- Inspire: Influence your tribe to achieve something without you telling them to do it.<br />
- Instigate: Initiate a course of action.<br />
- Involve: Find other leaders and enablers to empower your tribe.<br />
<br />
<b>Monk </b><br />
- Gray Scale (Neutralize Poison): Sometimes removing the tints and shades provide a better view.<br />
- Fortitude: Add +1 bonus to tolerance.<br />
- Yield: Allow something to happen without barriers or difficulty.<br />
<br />
<b>Druid</b><br />
- Seed (Nurture): Sow great ideas.<br />
- Elaborate: Spread untold stories to propagate positivity.<br />
- Engage: Connect with people and ideas.Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-50907499910472643672011-07-28T01:35:00.000-07:002011-07-28T01:48:02.773-07:00Adventurer Class: ROGUE RANGER<i>"You live for a higher purpose, be wise and discerning."</i><br />
<br />
<b>Mighty one,</b> you have definite ideas about how things should be. You believe in maintaining standards and you hold yourself (and others) accountable to those standards. You are meticulous. You are oftenattracted to work that require a great deal of attention to detail.<br />
<br />
You like the idea of neatness and order, but not necessarily the practicality of being clean. You are rarely warm and cuddly, but you make great efforts to be sincere and honest. You are a trustworthy friend who will be there when your loved ones need you.<br />
<br />
You believe in having principles in life. That is why you are attracted to organizations with values you identify with. Traditionally, rogue-rangers are involved with religious, political and civil societies. You enjoy seeing things clearly in black and white and avoid anything that are compromising, uncertain and ambiguous. You are good at concentrating at one task at a time and get annoyed with interruptions. You are careful, thorough and disciplined.<br />
<br />
You need to practice looking at situations from different perspectives. Try to open your mind to different ways of thinking. Allow yourself the flexibility of different possibilities.<br />
<br />
<b>Practical Quests:</b><br />
1. Develop your appreciation for humor. Watch comedy shows. Laugh with friends.<br />
2. Avoid the word "should", try using "I want to..." or "I don't want to..."<br />
3. Observe yourself when you are being sarcastic or cynical.<br />
4. Observe other people's reactions when you are being sarcastic or cynical.<br />
5. Find a safe outlet for your negative emotions, especially anger.<br />
6. Learn to forgive yourself.<br />
7. Realize that not being perfect does not mean you are not good, great or excellent.<br />
8. Avoid fantasizing about changing people.<br />
9. Try to relax several times a day.<br />
<br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-81704766184276738702011-07-28T01:33:00.000-07:002011-07-28T01:48:24.206-07:00Adventurer Class: TANK HEALER<i>"Nurture yourself and others, your own well-being will help you give more compassion and goodwill to those who need you."</i><br />
<br />
Tank Healers are the ultimate support characters. You are most probably a great leader in the service of others. You are motivated by your desire to create and develop meaningful relationships. You engineer strong bonds with people in order to discover yourself and figure out how you can actively participate in people's lives. You work hard to cultivate a strong social network through your family, school, workplace, profession, or pastimes.<br />
<br />
You have a strong need for validation from those around you. This may be conscious or unconscious but your energy comes from an expectation for gratitude and acknowledgement. Just be careful to leave enough time and energy to take care of your own needs.<br />
<br />
Your greatest challenge is to find strength in self-love and independence. Only then can you truly allow yourself to genuinely serve others.<br />
<br />
<b>Practical Quests:</b><br />
1. Alot a weekly "me" time.<br />
2. Practice saying, "No."<br />
3. List sincere reasons for not being able to help. "I need to finish something." Or, "My schedule will not allow this."<br />
4. Find joy in helping in little ways. You do not have to overgive all the time.<br />
5. Avoid co-dependent relationships. Do not rescue people. Allow others to be responsible for themselves.<br />
5. Try working within your job description every now and then.<br />
<br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-7698843225191166102011-07-28T01:30:00.000-07:002011-07-28T01:48:37.842-07:00Adventurer Class: CHAMPION WARRIOR<b>You are a hero.</b> But, not because you dare to save the world. You live to fight and win. Champion Warriors are born to succeed. You have great physical stamina and usually strive to take a task to completion, no matter how difficult. You have a tendency to work yourself to exhaustion. This is your strength and your weakness. It is a challenge for you to find extended periods of time for your own enjoyment and for your loved ones.<br />
<br />
As you develop your skills, realize that you set an example to others. But, you also must realize not everyone can be as hardworking and excellence-driven as you. Learn to appreciate the small successes of others. Your greatest challenge is to find time to stop and smell the flowers.<br />
<br />
<b>Practical Quests:</b><br />
1. When planning your week, schedule time to spend for specific people in your life even just for a non-working lunch or dinner.<br />
2. Do volunteer work that does not advance your goals or career whatsoever.<br />
3. Become aware of your working persona and your true self. Acknowledging the difference is the beginning of finding your true self.<br />
4. Try to play games for fun and not to win.<br />
5. Take a vacation and leave all your worries and communication devices at home.<br />
<div><br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a></div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-85052983357358081512011-07-28T01:28:00.000-07:002011-07-28T01:48:59.553-07:00Adventurer Class: NINJA CHEVALIER<b>Honorable Ninja,</b> your loyalty has been tried, tested and proven. You stand your ground even at the most difficult situations. You value security and tradition. You are known to take on the tasks that nobody else wants to touch.<br />
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When you are introduced to new ideas, you hold back to see whether it will stand the test of time. Whether you admit it or not, you are afraid of the unknown. You comfort yourself by holding on to your strong beliefs and committing yourself to them.<br />
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Ninja are preoccupied with preparing for the future. You might be given to worry, which is not necessarily a bad thing. But, this can be disruptive if you stop living in the present. You enjoy being a team member because you are completely aware that there is strength in numbers.<br />
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<b>Practical Quests:</b><br />
1. Think of the compliments you have received, believe in them.<br />
2. Try to believe that you can still change.<br />
3. Realize that there is no one "right" way.<br />
4. Reality check regularly with people.<br />
4.1 Practice asking, "What do you mean?"<br />
4.2 Use paraphrasing, "Do you mean that..."<br />
4.3 Check facts.<br />
4.4 Don't believe in gossip<br />
5. Learn relaxation techniques.<br />
<div><br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a><br />
<br />
</div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-72615436276301162842011-07-28T01:22:00.000-07:002011-07-28T01:50:35.280-07:00Adventurer Class: BARD EXPLORER<b>Salutations, my felicitous Bard</b>. You are the entertainer of the group. You know how to enjoy life and you have the distinct skill of turning work into play. You are the constant optimist. With your exuberance, you constantly create a growing network of friends and acquaintances.<br />
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As an explorer, you value freedom and you love exercising your freedom by try different things at the same time. This makes it hard for you to bring tasks to completion. Once you have started on a project, you tend to get distracted by other opportunities and possibilities.<br />
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You are very talented at improvising and innovating. And, you can do almost anything. This is not so much a talent as it is a skill of quick learning or learning on the fly.<br />
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You are the kind of person people like to have around - funny, charming and flexible. You are interested in everything and most everybody. This makes you very popular.<br />
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Your greatest challenge is to focus and concentrate on a task and stick with it to the very end. More often than not, time is the grounding factor for Bard Explorers. After all those experiences, you can then find the value of appreciating rather than accumulating.<br />
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<b>Practical Quests:</b><br />
1. Develop good health rituals of sleeping, eating and exercise.<br />
2. Count blessings. Write it down. List a hundred.<br />
3. Face reality by also looking at the negative side of the situation.<br />
4. In a conversation, try to listen more than you speak.<br />
5. Tell stories that are not about you.<br />
6. Seriously consider working for yourself.<br />
<br />
<div><span class="Apple-style-span" style="font-size: large;"><b><a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html">Character Class List</a></b></span><br />
<br />
</div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-56397067149126952302011-07-28T01:19:00.000-07:002011-07-28T01:49:36.097-07:00Adventurer Class: BARBARIAN CHIEF<b>All mighty chief,</b> you are confident and strong. You are grounded in physical reality and your aura of authority makes you seem larger than life. Your extreme vulnerability is hidden deep within your armor of vigor and independence.<br />
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Your courage allows you to protect the weak and helpless. Your defensive nature leads you to quick reactions. And, you might find it hard to control these emotions especially anger.<br />
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Like most barbarians, you need a way to channel your explosive energy. You may do this thru physical activity like martial arts or other strenuous sports that also require mental discipline.<br />
<br />
<b>Practical Quests:</b><br />
1. Join a team or a martial arts dojo.<br />
2. Realize that not everyone is as strong as you.<br />
3. Show your weak side to someone you love.<br />
4. Show your appreciation clearly and directly.<br />
5. If you have strong feelings about an issue, write it down, read it to yourself and rewrite it. Repeat until the written version reflects the true essence of the issue presented in a coherent flow of thought. Then, read it out loud to those who are concerned.<br />
<div><br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a></div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-15383934641888245682011-07-28T01:15:00.000-07:002011-07-28T01:49:51.916-07:00Adventurer Class: MONK DRUIDO peaceful one, you have the distinct skill of bringing people together. You are the symbol of harmony in any group. You value compromise, cooperation and collaboration.<br />
<br />
You always see shades of gray and find it quite difficult to take sides. You know that there is no best side and that all sides have valid points. This is why you find it hard to make your own decisions.<br />
<br />
As a druid, you are keeper of the status quo. You do not like change that are fast. You believe that development should follow the speed of a tree's growth. As such, your movements may also follow a slower pace. You could possibly cultivate the patience of a tree.<br />
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You prefer the simpler things in life, but find it hard to throw old things away. You are one of the most powerful characters, but you wisely wield your power only to restore balance.<br />
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You have the ability to see things in all the available perspectives. You are open to new concepts and ideas.<br />
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Practical Quests:<br />
1. Ask friends out to a movie you want to watch.<br />
2. List your interests and join a club or a group.<br />
3. Give yourself a time limit when deciding on an issue.<br />
3.1. Instead of answering, "I don't know." Try, "I'll let you know by tomorrow."<br />
4. Make a schedule. Follow your schedule.<br />
5. Do not delay your feelings too long and build up emotion. Feel it now, express it with good intention and then let it go.<br />
<div><br />
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html">Character Class List</a></b></span><br />
<span class="Apple-style-span" style="font-size: large;"><br />
</span></div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-56193680789942873332011-07-28T00:56:00.000-07:002011-07-28T01:50:51.910-07:00Adventurer Class: SEER ALCHEMISTWhereas Mages use the power of emotions, you, great Seer draw power from the mind. In the deep silence of your inner strength, you observe the world and realize truths that are not obvious to everyone around you. You explore how things work on a fundamental level. You are highly analytic and see both the bigger picture and the smallest details. You have excellent powers of concentration and get immersed in topics that are of interest to you.<br />
<br />
You have an amazing talent to deconstruct reality and put it back together again and sometimes in a wonderful new way. You actively absorb information and only share your wisdom when you are absolutely sure of what you have to say. This makes you sensitive when others dismiss your words, but proud Alchemists are also known to easily dismiss the ideas of those they see as less worthy.<br />
<br />
One of your greatest difficulties is finding the right timing in utilizing your vast knowledge. It is sometimes baffling that all the information you have collected are hardly used for your own practical benefit. That is why you must make the extra effort to develop good communication skills.<br />
<br />
Others may see you as unemotional, but the truth is that your lack of expressiveness does not reflect a lack of feeling. Your feelings are deep and unwavering, they change slowly over time like the seasons and not quickly like the Mages or the weather.<br />
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Some specialized Seers are also shamanic. They have the ability to go to the roots af a complex problem, giving them the ability to think outside the box. Your greatest challenge is to find some way of connecting with others, so that you can participate in the community that lies beyond your mental world.<br />
<br />
<b>Practical Quests:</b><br />
1. In conversations, try talking in 2-3 short sentences.<br />
2. Do not try to prove a point, just exchange ideas.<br />
3. Let others know that they are important to you.<br />
4. Give to others for no reason at all.<br />
5. Try activities that allow you to interact more with people. Find any opportunity to express yourself verbally.<br />
<br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-52547779495320789962011-07-28T00:52:00.000-07:002011-07-28T01:51:08.806-07:00Adventurer Class: MAGE EMPATH<b>Magic-User,</b> you have the ability for great power because you have the compelling desire to look beneath the surface of life. You do not accept everything for what it seems. Instead, you go deep beneath the waves.<br />
<br />
Emotionally sensitive and intense, you can be a psychic sponge, quick to absorb the feelings and attitudes of those around you. If you hone this power, you may have the ability to detect the difference between projected images and your own authentic feelings. This power makes you prone to mood shifts and emotional overload. This is best handled by taking the time off spending time apart from other people.<br />
<br />
Mages are a great appreciator of beauty and the arts. You notice colors, textures, nuances and other subtle dimensions of the physical world and your environment. Motivated by the desire to connect with what is real and authentic in life, you are willing to sacrifice a great deal to make this connection. You are happiest when doing original work that expresses what you feel inside; you are not afraid to draw upon your deep emotions for creative purposes.<br />
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Your greatest challenge is to develop the kind of interpersonal awareness that can help you utilize your emotional wisdom without being trapped by emotions.<br />
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<b>Practical Quests:</b><br />
1. Maximize your creative potential. Enrol in an art, music or writing class.<br />
2. Notice the good qualities you like in other people and develop them in yourself.<br />
3. Make connections with people who have a lot in common with you.<br />
4. When talking to people, be direct and specific with what you want and what you don't want.<br />
5. Find time when you are feeling jolly to tell loved ones that it is sometimes okay to leave you alone when you are feeling emotional. Also, emphasize that you always appreciate their helpful gestures.<br />
6. Hold 2 two thoughts at a time. In one your professional judgments, create two distinct opinions. They may be opposing, they may be complementary. One must be based on how you feel, the other must be objective and void of emotional nuance. Hold these two thoughts and consider them both valid. Weigh both sides and then enhance each side with a component from the other. Then, come up with your final decision.<br />
<br />
<a href="http://the-learning-game.blogspot.com/2011/04/overview-of-character-classes.html"><span class="Apple-style-span" style="font-size: large;"><b>Character Class List</b></span></a>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com2tag:blogger.com,1999:blog-5926605243931246465.post-60178152774507889942011-07-21T21:31:00.000-07:002011-07-28T03:22:26.164-07:00RPG Attribute: Charisma<i>“When you enchant people, your goal is not to make money from them or to get them to do what you want, but to fill them with great delight.” Guy Kawasaki</i><br />
<br />
<b>CHA: Charisma (Synthesis)</b><br />
represents your character's ability to connect with concepts, ideas and other Terrans. Through connections, your character generates goodwill and trust within your spheres of influence. A person's likability is determined by CHA. This attribute also affects the way people react to your words, actions and your overall presence. The extent of your character's auric power is determined by this attribute's score.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/209/493136004_c737f634fd_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/209/493136004_c737f634fd_s.jpg" /></a></div>Nobody likes you. You like no one.<br />
<br />
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<br />
<a href="http://farm3.static.flickr.com/2294/2414778448_4845190939_s.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2294/2414778448_4845190939_s.jpg" /></a><br />
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Your mother forgives you.<br />
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<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm4.static.flickr.com/3204/3032117566_f37f7615c0_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm4.static.flickr.com/3204/3032117566_f37f7615c0_s.jpg" /></a></div>Only your mother cares what happens to you. You don't even care.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5190/5650007134_69d3367948_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5190/5650007134_69d3367948_s.jpg" /></a></div>Everyone suspects you are up to no good. Your so-called friends are social deviants and criminals.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm3.static.flickr.com/2264/2239200286_29c419b3f5_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2264/2239200286_29c419b3f5_s.jpg" /></a></div>Some people suspect that you might be up to no good most of the time.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm3.static.flickr.com/2601/3960391976_29c6b08ce6_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2601/3960391976_29c6b08ce6_s.jpg" /></a></div>A secret few have seen that you're really not a bad person after all, and they are not even your friends.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm3.static.flickr.com/2752/4274024184_d4382b23f2_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2752/4274024184_d4382b23f2_s.jpg" /></a></div>You have at least one good friend who was there when you needed someone. You also have a few acquaintances who have done you favors. You try to return the favors when you can and if they ask. You are slow to trust strangers.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5011/5398841935_aa9959ccff_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5011/5398841935_aa9959ccff_s.jpg" /></a></div>The first impression people have of you is that you are either aloof or shy. But, you know well enough that you could be fun and likable once they get to know you long enough. You are not good with negotiations so you don't even try. Conflict and arguments make you uncomfortable.<br />
<hr align="left" color="#c0a154" /><div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/253/517788069_7e39000577_s.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/253/517788069_7e39000577_s.jpg" /></a></div>You are in a transition period. You feel trapped in a cocoon or inside your own shell. You want to break free but you are afraid that it is not yet the right time. You are wondering what is taking so long. You hope to get your wings soon.<br />
<hr align="left" color="#c0a154" /><div class="separator" style="clear: both; text-align: center;"><a href="http://farm2.static.flickr.com/1192/759016307_9921b3c495_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm2.static.flickr.com/1192/759016307_9921b3c495_s.jpg" /></a></div>You know that everyone just wants to be happy. The problem is, people can't agree on the "how." You stopped waiting and break out of your self-imposed chains. You start to join the conversation.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm2.static.flickr.com/1006/541026428_eb8201a7d3_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm2.static.flickr.com/1006/541026428_eb8201a7d3_s.jpg" /></a></div>More and more people are starting to listen to you.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/22/24960373_c6d07c49cb_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/22/24960373_c6d07c49cb_s.jpg" /></a></div>You are listening more intently to more people.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5310/5639575337_5a75d291c6_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5310/5639575337_5a75d291c6_s.jpg" /></a></div>You know what it takes to influence others. You see synergy at work.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm2.static.flickr.com/1421/759912760_0fc2890456_s.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm2.static.flickr.com/1421/759912760_0fc2890456_s.jpg" /></a></div>You identify common goals with everyone you meet or work with. You have stopped looking for win-win situations anymore because with a common goal, a singular win is all everyone needs.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/231/462662440_efec34112a_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/231/462662440_efec34112a_s.jpg" /></a></div>You share everything you know with anyone who needs it without looking for compensation. You realize that there is an unlimited universal flow of resources that cycles and that you are a critical part of. You believe in civility.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm2.static.flickr.com/1349/759955822_61f225da9e_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm2.static.flickr.com/1349/759955822_61f225da9e_s.jpg" /></a></div>You get along with everyone even with people who are not nice. You have no enemies. You always find a pleasant way of working with people. You are highly connected. You know all the right people for anything that anyone needs. You are trusted.<br />
<br />
Synthesis is not just influencing people. It also means your capacity to be influenced by great ideas. The malleability of your behavior improves how you are perceived because it reflects your confidence and security with your own values. Take for instance this 4-minute talk. Graham Hill makes a great case for pseudo-vegetarianism or alternatively you may want to call it quasi-carnivorism. How much sway does he have on you? There is no argument against his words. So, listen to your own excuses and think about it for a while.<br />
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Photo credits:<br />
Leo Reynolds: http://www.flickr.com/photos/lwr/<br />
<br />
http://www.flickr.com/photos/76283671@N00/<br />
http://www.flickr.com/photos/txberiu/<br />
http://www.flickr.com/photos/artbystevejohnson/<br />
http://www.flickr.com/photos/oxborrow/<br />
http://www.flickr.com/photos/pagedooley/<br />
http://www.flickr.com/photos/procsilas/Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com0tag:blogger.com,1999:blog-5926605243931246465.post-48381739826840897872011-07-21T12:46:00.000-07:002011-07-21T20:01:07.506-07:00RPG Attribute: Dexterity<i><span class="Apple-style-span" style="font-family: inherit;">"I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life and that is why I succeed." - Michael Jordan </span></i><br />
<br />
<b>DEX (Dexterity) Resilience</b><br />
Dexterity is a measure of agility and speed, and in The Game we will refer to DEX as a representation of your character's Resilience. It measures how fast you can bounce back from setbacks. It measures your agility when dealing with drastic changes that affect your daily life. This attribute is important for characters who want to thrive during crisis situations and learn as much as they can from moments of failure.<br />
<br />
Reflex is a special DEX save from impulsive reactions. During times of uncertainty and unexpected events, our base instincts may take over our actions. Adventurers with low DEX are quick to react to these triggers, while high DEX will give Adventurers enough quick wit to understand all pertinent factors before taking action. <br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/21/95271950_f1e4537173_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/21/95271950_f1e4537173_s.jpg" /></a></div>Every time you make a mistake, you are devastated. You learn nothing from your errant ways. When you lose a job or a loved one, you feel like it's the end of the world. And, for you, sometimes it really is.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5241/5340247303_8f374172e6_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5241/5340247303_8f374172e6_s.jpg" /></a></div>You are extremely competitive and you want to win because you hate losing.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm3.static.flickr.com/2175/2220088533_33a6082982_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2175/2220088533_33a6082982_s.jpg" /></a></div>You are set in your ways and you believe it is futile to change.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/40/80844400_ac0ebe5413_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/40/80844400_ac0ebe5413_s.jpg" /></a></div>You are argumentative and confrontational. You treat discussions and conversations as debates. You see all forms of communication as venues to assert your opinion. All offense against you and and the people you identify with are personal.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm3.static.flickr.com/2337/2220084495_4ec9dbfdab_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm3.static.flickr.com/2337/2220084495_4ec9dbfdab_s.jpg" /></a></div>It takes little to make you happy. You want to live a simple life without risk and danger. It also takes little to upset you.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/41/80189759_73ec6c3459_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/41/80189759_73ec6c3459_s.jpg" /></a></div>You remember regretful times and you wish you could just forget them.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5296/5425974019_f9784f0e8e_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5296/5425974019_f9784f0e8e_s.jpg" /></a></div>When you lose something or lose at something, it takes a while for you to let go and move on, just like everyone else.<br />
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<a href="http://farm6.static.flickr.com/5015/5425973389_1b1defa33f_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5015/5425973389_1b1defa33f_s.jpg" /></a><br />
You try to convince yourself that you have no regrets or you don't believe in regrets.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5020/5427503692_b28efd721f_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5020/5427503692_b28efd721f_s.jpg" /></a></div>When everything goes wrong, you just know that something has to change somehow. After a number of denials and heartaches, you realize that change can only come from yourself.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm1.static.flickr.com/121/286756908_761fa44e55_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm1.static.flickr.com/121/286756908_761fa44e55_s.jpg" /></a></div>When you make mistakes, you admit that you are responsible for what happens next, for how you recover and for how you manage the consequences.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5222/5666370194_24fd306441_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5222/5666370194_24fd306441_s.jpg" /></a></div>You see the world objectively and know what you want. You start to try to do things and expect the best but prepare for the worst.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5258/5425974757_e385bbf5c3_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5258/5425974757_e385bbf5c3_s.jpg" /></a></div>You are failing so many times and that's just expected. Frustration is no longer an option. Skepticism, pessimism and sarcasm are concepts you no longer use.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5095/5416305631_c98c7f5509_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5095/5416305631_c98c7f5509_s.jpg" /></a></div>You accept both positive and negative aspects of life. You know that maintaining a cool disposition is important in achieving your goals and improving your overall happiness as well as the well-being of the people around you.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm5.static.flickr.com/4141/4813381931_a975591814_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm5.static.flickr.com/4141/4813381931_a975591814_s.jpg" /></a></div>You realize that you have regrets but accept that they are an indisputable part of life.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5210/5357073143_ff3af7da4f_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5210/5357073143_ff3af7da4f_s.jpg" /></a></div>On rare occasions that errors happen, you have foreseen the scenario and you know exactly what to do to make it better. You then make adjustments so that similar errors do not happen again.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm4.static.flickr.com/3543/3314866628_c659107c1f_s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://farm4.static.flickr.com/3543/3314866628_c659107c1f_s.jpg" /></a></div>You have made all the mistakes you need and now you can anticipate them before they happen. You expect that failure is a requirement for learning. You know how to take calculated risks and mitigate foreseeable challenges. People see you as brave and daring. You see yourself the same way with the knowledge that you can survive any outcome. You don't gamble.<br />
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From disabled to super-abled, Aimee Mullins shows the world how one can exceed limitations beyond anybody expected including herself..<br />
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Another Adventurer with exceedingly high DEX, Caroline Casey's resilience gives her a 19 score I think. Here's a side quest for you: <i>Think of an area in your life that you can't do or improve by yourself, an area where you need help. Just one thing. Then approach a random person, from a stranger to a loved one, tell them your problem or challenge and admit to them, <b>"I need help."</b></i><br />
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Photo credits:<br />
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<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/rumberodesign/</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/niecieden/</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/quasimondo/</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/angelocesare/</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/fragiletender/</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">http://www.flickr.com/photos/toastforbrekkie/</div>Anonymoushttp://www.blogger.com/profile/12642035651597333449noreply@blogger.com1