Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

Thursday, July 21, 2011

RPG Attribute: Dexterity

"I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life and that is why I succeed." - Michael Jordan

DEX (Dexterity) Resilience
Dexterity is a measure of agility and speed, and in The Game we will refer to DEX as a representation of your character's Resilience. It measures how fast you can bounce back from setbacks. It measures your agility when dealing with drastic changes that affect your daily life. This attribute is important for characters who want to thrive during crisis situations and learn as much as they can from moments of failure.

Reflex is a special DEX save from impulsive reactions. During times of uncertainty and unexpected events, our base instincts may take over our actions. Adventurers with low DEX are quick to react to these triggers, while high DEX will give Adventurers enough quick wit to understand all pertinent factors before taking action.

Every time you make a mistake, you are devastated. You learn nothing from your errant ways. When you lose a job or a loved one, you feel like it's the end of the world. And, for you, sometimes it really is.
You are extremely competitive and you want to win because you hate losing.
You are set in your ways and you believe it is futile to change.
You are argumentative and confrontational. You treat discussions and conversations as debates. You see all forms of communication as venues to assert your opinion. All offense against you and and the people you identify with are personal.
It takes little to make you happy. You want to live a simple life without risk and danger. It also takes little to upset you.
You remember regretful times and you wish you could just forget them.


When you lose something or lose at something, it takes a while for you to let go and move on, just like everyone else.




You try to convince yourself that you have no regrets or you don't believe in regrets.

When everything goes wrong, you just know that something has to change somehow. After a number of denials and heartaches, you realize that change can only come from yourself.

When you make mistakes, you admit that you are responsible for what happens next, for how you recover and for how you manage the consequences.


You see the world objectively and know what you want. You start to try to do things and expect the best but prepare for the worst.


You are failing so many times and that's just expected. Frustration is no longer an option. Skepticism, pessimism and sarcasm are concepts you no longer use.

You accept both positive and negative aspects of life. You know that maintaining a cool disposition is important in achieving your goals and improving your overall happiness as well as the well-being of the people around you.

You realize that you have regrets but accept that they are an indisputable part of life.



On rare occasions that errors happen, you have foreseen the scenario and you know exactly what to do to make it better. You then make adjustments so that similar errors do not happen again.

You have made all the mistakes you need and now you can anticipate them before they happen. You expect that failure is a requirement for learning. You know how to take calculated risks and mitigate foreseeable challenges. People see you as brave and daring. You see yourself the same way with the knowledge that you can survive any outcome. You don't gamble.

From disabled to super-abled, Aimee Mullins shows the world how one can exceed limitations beyond anybody expected including herself..




Another Adventurer with exceedingly high DEX, Caroline Casey's resilience gives her a 19 score I think. Here's a side quest for you: Think of an area in your life that you can't do or improve by yourself, an area where you need help. Just one thing. Then approach a random person, from a stranger to a loved one, tell them your problem or challenge and admit to them, "I need help."



Photo credits:

http://www.flickr.com/photos/rumberodesign/
http://www.flickr.com/photos/niecieden/
http://www.flickr.com/photos/quasimondo/
http://www.flickr.com/photos/angelocesare/
http://www.flickr.com/photos/fragiletender/
http://www.flickr.com/photos/toastforbrekkie/

RPG Attribute: Constitution

"You suck. And, that's okay. Just don't quit." Evhen Farmiga

"It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through."  Ira Glass


CON (Constitution) Endurance
Constitution is an indication of your character's longer term capabilities. Follow Through and Focused Attention are skills directly affected by your CON score. Champions have particularly high scores in CON because they realize that they need to persist early on.

It is an important attribute because it determines your level of patience, your capacity to wait and your energy levels at all states of mind and physiology. Definitely, to be able to forge on when times are tough you will need extra amounts of energy. CON can be developed by practicing energizing strategies like active rest, meditation and exercise.

Fortitude is a special CON skill that helps adventurers endure a perceived difficulty, distraction or annoyance. Fortitude also grounds your character in heightened times of joy and celebration. The basic learning that training the Fortitude skill is that everything changes and that "this too will pass." As your CON scores go up, observe your energy levels periodically or at episodic intervals: right after you wake up, before, during and after any task, in times of relaxation, leisure and rest, when you reach home and just before retiring for the day.

You are irritable and angry all the time. You are very impatient with yourself and others. People talk about your legendary temper.


You are always tired or exhausted and you don't know why.




You just work on the task at hand. You try to close yourself off from others.



You are always distracted and thinking of other concerns. You worry about the future and you worry about the past. You try to multitask but to no avail.


You have no expectations. You live one day at a time with no zest or joy.



You are always in a hurry because you are always late.




You get boosts of energy from external sources like coffee, peer pressure and pride. You firmly believe that it is your right as a customer to complain when service is bad. You might give a tip when the service is really good.

You realize all your excuses were made for your convenience. They hinder you from being consistent and from continuously moving forward. Now, you know what you should not do. It is time to figure out what you must do.

You are analyzing the important things you have been doing. You understand that you impose your own limits. You are beginning to observe the main themes, barriers, mindsets that hinder you from achieving what you can.

You realize that you need to live in the present. Here and now.




You start to develop your energy-enhancing skills.




You are more focused than ever before. Once you lock on to a specific goal you can stretch yourself easily.



Your well-being comes from within as well as without.




You are steadfast and patient. Ongoing quests and operations are doing good. All projects come to fruition. Your focus is impeccable. Your attention is unwavering.


People are happy to work with you and for you. You enjoy working with them and for them. Life is a never ending source of wonder and vitality. You source your happiness from the beauty of the mundane as well as the magnificence of what is.

You go beyond what you expect of yourself and you do it cheerfully and energetically. You have enough time for rest and leisure activities. You have an infectious positive presence. When you come into the room, a vibrant resonance is palpable. You are in harmony with the rhythm of the universe.

Needless to say, to improve your CON you need time. Just keep at it. Once you find what you want to do for the rest of your life, do not quit. Do it because you want to, because you love to. Becoming good and then great at it takes time. Take your time.



Photo credits: Paperama

Wednesday, April 27, 2011

Your Character Class in the Game of Life

You have been chosen worthy.

You have decided to become aware and to play the game of Real Life. You are objective. You are reality-based. You observe the world with kind judgment and practical optimism. You always smile because you are good enough. You accept failure and your weaknesses wholeheartedly because you learn from them. You continue to develop your strengths for the good. You act with compassion because you are thankful for life, the universe and everything. You greet, praise and celebrate everyone with deep sincerity. You live in the present and that is your gift. You will share this gift to anyone who accepts it. You claim ownership of unconditional happiness.

And, YOU will help me save the world.

The chosen are required to have an initial character class. Let's find out yours. Choose one from the uncolored traits and one from the colored traits that describe you most of the time. The convergence of those two traits will determine your initial character class. This is your first quest as an Adventurer in the Hero's Journey.


For a short overview of your character class, click here.

The longer descriptions are in the Learning Guild forums.

Side Quest: Show your vulnerability to at least one person and start knowing who you really are.