Showing posts with label character class. Show all posts
Showing posts with label character class. Show all posts

Saturday, July 30, 2011

Multi-Genre Character Classes

The Terran Journey will be adapted to other RPG genres. The main difference will be in the core classes. Here is a preview of adapted characters corresponding to the original fantasy classes.

In the SF version, there are three available types for each class corresponding to three prototypes: Post-Human, Inter-Human and Non-Human. For instance, for Rogue Ranger, Post-Humans have Sapients, Inter-Humans have Sharpers, and Non-Humans have Vitrovia.

For Cyberpunks, the 3 types correspond to localized professions within the city-state: Downtown, Midtown and Uptown.

Friday, July 29, 2011

Terran Journey: SKILLS

In The Game, all adventurers can learn the different powers and skills available. Powers are arranged according to attributes. Skills are organized according to classes. Adventurers of a class have proficiency for the corresponding skills under their class. This means that they can use their class skills immediately. They can also learn the other skills once they have achieved expertise in at least one of their class skills. Here is a list of some available skills and short descriptions.

CLASS SKILLS

Rogue
- Decode Ambiguity: Know the real meaning of what is being expressed.
- Unlock Conversation: Open locked conversations with ease using ideation tools.
- Dodge Social Traps: Your social agility allows you to save yourself or an ally from corners and dead-ends.

Ranger
- Topic Precision: You get to the point without missing a step.
- Persistent Action: Get an extra turn for consistent activities towards an objective.
- Quality Selection: You have a keen sense for excellence.

Tank
- Atlas Shoulders: You can accept the worldly burdens of allies. Use once a day when rested.
- Backup Boost: You have energy reserved for critical moments. Duration depends on Endurance.
- Hexalite Armor: Deflect emotional and psychic damage with armor that is stronger than diamond.

Healer
- Helping Hands: Physical work for the benefit of others. Success roll using Resilience.
- Healing Words: A spell that brings inspiration and intuitive concordance to an ally.
- Aura of Comfort: Your presence provides sanctuary to both friend and foe.

Warrior
- Fighting Chance: All quest-related activities get a +1 on success.
- Bonus Attack: Get an extra turn for every miss or mistake in a regular round.
- Mitigation: Your awareness of your flaws and weaknesses allow you to defend yourself more effectively.

Champion
- Critical Focus: Full attention to a task can give you the leading edge towards success.
- Stunning Blow: Giving a task the full weight of your Efficacy & Synthesis creates a job well done.
- Extended Charge: Building on Endurance, you can continue on a task longer than expected.

Mage
- Illumination (Brilliance): You bring clarity to obscure ideas.
- Interwebify: You connect the right ideas to create an entirely new idea altogether.
- Pandora: A great idea pops out of nowhere.

Empath
- Sense Intent: Tacit understanding of people based on body language and nuanced expression.
- Bolt of Incision: You cut to the chase and find out what people want.
- Mirror Image: You mirror other people and figure out where they are coming from.

Seer
- Spellbind (Enthrall): You invoke inspiration using words.
- Prescience: You have a longer time frame to look into the foreseeable future.
- Identify: You can figure out what is what.

Alchemist
- Transmute: Transform ideas into different permutations.
- Solidify: Bring forth ideas into the real world.
- Preception (Inception): Create different perspectives and points of view.

Ninja
- Will Blade of Grass: Allowance for fortitude and resilience rolls.
- Tree of Patience: Temporal management ability for waiting.
- Stone of Stepping: You can move through difficult times using one step at a time.

Chevalier
- Defensive Stance: Planting yourself heavily on the ground, you can withstand regular attacks.
- Blind Side Combat: You see your enemy's weakness and use it to your advantage.
- Head-on Charge: Bracing yourself, you can attack with full confidence.

Bard
- Amaze (Awe): Your charisma helps you connect with other adventurers.
- Felicity: Invoke positive energy. Number of use depends on Synthesis.
- Song of Wonder: Your performances can evoke different wonderful effects.

Explorer
- Find Direction: Know where you are and where you are gonig.
- Phase Wall (Blink). Break down barriers to action and go where they say you couldn't.
- Feather Fall (Fly). Helpful when you step off cliffs or fall into traps.

Barbarian
- Command (Word): Tell someone to do a task without explaining yourself.
- Echo: Send a message across a distance even with multiple barriers.
- Brute: Force success upon a task.

Chief
- Inspire: Influence your tribe to achieve something without you telling them to do it.
- Instigate: Initiate a course of action.
- Involve: Find other leaders and enablers to empower your tribe.

Monk
- Gray Scale (Neutralize Poison): Sometimes removing the tints and shades provide a better view.
- Fortitude: Add +1 bonus to tolerance.
- Yield: Allow something to happen without barriers or difficulty.

Druid
- Seed (Nurture): Sow great ideas.
- Elaborate: Spread untold stories to propagate positivity.
- Engage: Connect with people and ideas.

Thursday, July 28, 2011

Adventurer Class: ROGUE RANGER

"You live for a higher purpose, be wise and discerning."

Mighty one, you have definite ideas about how things should be. You believe in maintaining standards and you hold yourself (and others) accountable to those standards. You are meticulous. You are oftenattracted to work that require a great deal of attention to detail.

You like the idea of neatness and order, but not necessarily the practicality of being clean. You are rarely warm and cuddly, but you make great efforts to be sincere and honest. You are a trustworthy friend who will be there when your loved ones need you.

You believe in having principles in life. That is why you are attracted to organizations with values you identify with. Traditionally, rogue-rangers are involved with religious, political and civil societies. You enjoy seeing things clearly in black and white and avoid anything that are compromising, uncertain and ambiguous. You are good at concentrating at one task at a time and get annoyed with interruptions. You are careful, thorough and disciplined.

You need to practice looking at situations from different perspectives. Try to open your mind to different ways of thinking. Allow yourself the flexibility of different possibilities.

Practical Quests:
1. Develop your appreciation for humor. Watch comedy shows. Laugh with friends.
2. Avoid the word "should", try using "I want to..." or "I don't want to..."
3. Observe yourself when you are being sarcastic or cynical.
4. Observe other people's reactions when you are being sarcastic or cynical.
5. Find a safe outlet for your negative emotions, especially anger.
6. Learn to forgive yourself.
7. Realize that not being perfect does not mean you are not good, great or excellent.
8. Avoid fantasizing about changing people.
9. Try to relax several times a day.

Character Class List

Adventurer Class: TANK HEALER

"Nurture yourself and others, your own well-being will help you give more compassion and goodwill to those who need you."

Tank Healers are the ultimate support characters. You are most probably a great leader in the service of others. You are motivated by your desire to create and develop meaningful relationships. You engineer strong bonds with people in order to discover yourself and figure out how you can actively participate in people's lives. You work hard to cultivate a strong social network through your family, school, workplace, profession, or pastimes.

You have a strong need for validation from those around you. This may be conscious or unconscious but your energy comes from an expectation for gratitude and acknowledgement. Just be careful to leave enough time and energy to take care of your own needs.

Your greatest challenge is to find strength in self-love and independence. Only then can you truly allow yourself to genuinely serve others.

Practical Quests:
1. Alot a weekly "me" time.
2. Practice saying, "No."
3. List sincere reasons for not being able to help. "I need to finish something." Or, "My schedule will not allow this."
4. Find joy in helping in little ways. You do not have to overgive all the time.
5. Avoid co-dependent relationships. Do not rescue people. Allow others to be responsible for themselves.
5. Try working within your job description every now and then.

Character Class List

Adventurer Class: CHAMPION WARRIOR

You are a hero. But, not because you dare to save the world. You live to fight and win. Champion Warriors are born to succeed. You have great physical stamina and usually strive to take a task to completion, no matter how difficult. You have a tendency to work yourself to exhaustion. This is your strength and your weakness. It is a challenge for you to find extended periods of time for your own enjoyment and for your loved ones.

As you develop your skills, realize that you set an example to others. But, you also must realize not everyone can be as hardworking and excellence-driven as you. Learn to appreciate the small successes of others. Your greatest challenge is to find time to stop and smell the flowers.

Practical Quests:
1. When planning your week, schedule time to spend for specific people in your life even just for a non-working lunch or dinner.
2. Do volunteer work that does not advance your goals or career whatsoever.
3. Become aware of your working persona and your true self. Acknowledging the difference is the beginning of finding your true self.
4. Try to play games for fun and not to win.
5. Take a vacation and leave all your worries and communication devices at home.

Adventurer Class: NINJA CHEVALIER

Honorable Ninja, your loyalty has been tried, tested and proven. You stand your ground even at the most difficult situations. You value security and tradition. You are known to take on the tasks that nobody else wants to touch.

When you are introduced to new ideas, you hold back to see whether it will stand the test of time. Whether you admit it or not, you are afraid of the unknown. You comfort yourself by holding on to your strong beliefs and committing yourself to them.

Ninja are preoccupied with preparing for the future. You might be given to worry, which is not necessarily a bad thing. But, this can be disruptive if you stop living in the present. You enjoy being a team member because you are completely aware that there is strength in numbers.

Practical Quests:
1. Think of the compliments you have received, believe in them.
2. Try to believe that you can still change.
3. Realize that there is no one "right" way.
4. Reality check regularly with people.
4.1 Practice asking, "What do you mean?"
4.2 Use paraphrasing, "Do you mean that..."
4.3 Check facts.
4.4 Don't believe in gossip
5. Learn relaxation techniques.

Adventurer Class: BARD EXPLORER

Salutations, my felicitous Bard. You are the entertainer of the group. You know how to enjoy life and you have the distinct skill of turning work into play. You are the constant optimist. With your exuberance, you constantly create a growing network of friends and acquaintances.

As an explorer, you value freedom and you love exercising your freedom by try different things at the same time. This makes it hard for you to bring tasks to completion. Once you have started on a project, you tend to get distracted by other opportunities and possibilities.

You are very talented at improvising and innovating. And, you can do almost anything. This is not so much a talent as it is a skill of quick learning or learning on the fly.

You are the kind of person people like to have around - funny, charming and flexible. You are interested in everything and most everybody. This makes you very popular.

Your greatest challenge is to focus and concentrate on a task and stick with it to the very end. More often than not, time is the grounding factor for Bard Explorers. After all those experiences, you can then find the value of appreciating rather than accumulating.

Practical Quests:
1. Develop good health rituals of sleeping, eating and exercise.
2. Count blessings. Write it down. List a hundred.
3. Face reality by also looking at the negative side of the situation.
4. In a conversation, try to listen more than you speak.
5. Tell stories that are not about you.
6. Seriously consider working for yourself.

Adventurer Class: BARBARIAN CHIEF

All mighty chief, you are confident and strong. You are grounded in physical reality and your aura of authority makes you seem larger than life. Your extreme vulnerability is hidden deep within your armor of vigor and independence.

Your courage allows you to protect the weak and helpless. Your defensive nature leads you to quick reactions. And, you might find it hard to control these emotions especially anger.

Like most barbarians, you need a way to channel your explosive energy. You may do this thru physical activity like martial arts or other strenuous sports that also require mental discipline.

Practical Quests:
1. Join a team or a martial arts dojo.
2. Realize that not everyone is as strong as you.
3. Show your weak side to someone you love.
4. Show your appreciation clearly and directly.
5. If you have strong feelings about an issue, write it down, read it to yourself and rewrite it. Repeat until the written version reflects the true essence of the issue presented in a coherent flow of thought. Then, read it out loud to those who are concerned.

Adventurer Class: MONK DRUID

O peaceful one, you have the distinct skill of bringing people together. You are the symbol of harmony in any group. You value compromise, cooperation and collaboration.

You always see shades of gray and find it quite difficult to take sides. You know that there is no best side and that all sides have valid points. This is why you find it hard to make your own decisions.

As a druid, you are keeper of the status quo. You do not like change that are fast. You believe that development should follow the speed of a tree's growth. As such, your movements may also follow a slower pace. You could possibly cultivate the patience of a tree.

You prefer the simpler things in life, but find it hard to throw old things away. You are one of the most powerful characters, but you wisely wield your power only to restore balance.

You have the ability to see things in all the available perspectives. You are open to new concepts and ideas.

Practical Quests:
1. Ask friends out to a movie you want to watch.
2. List your interests and join a club or a group.
3. Give yourself a time limit when deciding on an issue.
3.1. Instead of answering, "I don't know." Try, "I'll let you know by tomorrow."
4. Make a schedule. Follow your schedule.
5. Do not delay your feelings too long and build up emotion. Feel it now, express it with good intention and then let it go.

Adventurer Class: SEER ALCHEMIST

Whereas Mages use the power of emotions, you, great Seer draw power from the mind. In the deep silence of your inner strength, you observe the world and realize truths that are not obvious to everyone around you. You explore how things work on a fundamental level. You are highly analytic and see both the bigger picture and the smallest details. You have excellent powers of concentration and get immersed in topics that are of interest to you.

You have an amazing talent to deconstruct reality and put it back together again and sometimes in a wonderful new way. You actively absorb information and only share your wisdom when you are absolutely sure of what you have to say. This makes you sensitive when others dismiss your words, but proud Alchemists are also known to easily dismiss the ideas of those they see as less worthy.

One of your greatest difficulties is finding the right timing in utilizing your vast knowledge. It is sometimes baffling that all the information you have collected are hardly used for your own practical benefit. That is why you must make the extra effort to develop good communication skills.

Others may see you as unemotional, but the truth is that your lack of expressiveness does not reflect a lack of feeling. Your feelings are deep and unwavering, they change slowly over time like the seasons and not quickly like the Mages or the weather.

Some specialized Seers are also shamanic. They have the ability to go to the roots af a complex problem, giving them the ability to think outside the box. Your greatest challenge is to find some way of connecting with others, so that you can participate in the community that lies beyond your mental world.

Practical Quests:
1. In conversations, try talking in 2-3 short sentences.
2. Do not try to prove a point, just exchange ideas.
3. Let others know that they are important to you.
4. Give to others for no reason at all.
5. Try activities that allow you to interact more with people. Find any opportunity to express yourself verbally.

Character Class List

Adventurer Class: MAGE EMPATH

Magic-User, you have the ability for great power because you have the compelling desire to look beneath the surface of life. You do not accept everything for what it seems. Instead, you go deep beneath the waves.

Emotionally sensitive and intense, you can be a psychic sponge, quick to absorb the feelings and attitudes of those around you. If you hone this power, you may have the ability to detect the difference between projected images and your own authentic feelings. This power makes you prone to mood shifts and emotional overload. This is best handled by taking the time off spending time apart from other people.

Mages are a great appreciator of beauty and the arts. You notice colors, textures, nuances and other subtle dimensions of the physical world and your environment. Motivated by the desire to connect with what is real and authentic in life, you are willing to sacrifice a great deal to make this connection. You are happiest when doing original work that  expresses what you feel inside; you are not afraid to draw upon your deep emotions for creative purposes.

Your greatest challenge is to develop the kind of interpersonal awareness that can help you utilize your emotional wisdom without being trapped by emotions.

Practical Quests:
1. Maximize your creative potential. Enrol in an art, music or writing class.
2. Notice the good qualities you like in other people and develop them in yourself.
3. Make connections with people who have a lot in common with you.
4. When talking to people, be direct and specific with what you want and what you don't want.
5. Find time when you are feeling jolly to tell loved ones that it is sometimes okay to leave you alone when you are feeling emotional. Also, emphasize that you always appreciate their helpful gestures.
6. Hold 2 two thoughts at a time. In one your professional judgments, create two distinct opinions. They may be opposing, they may be complementary. One must be based on how you feel, the other must be objective and void of emotional nuance. Hold these two thoughts and consider them both valid. Weigh both sides and then enhance each side with a component from the other. Then, come up with your final decision.

Character Class List

Sunday, May 29, 2011

Specialized Characters

Player... as an adventurer in The Game, you will need to learn the various skills in the different character disciplines. Some will choose to develop the highest skills in one or two character classes. Some will attempt to have a taste of all possible skill sets and powers. A select few will master all skill sets and venture forth to become a member of The Avatar Council.


A member of The Council must have reached mastery in 3 categories.
1. Aura: One aura in each of the 3 auric spheres (Béke, Bruka, Bugnot)
2. Action: At least three active powers in each of the 6 attributes (Intellect, Sensory, Fitness, Awareness, Connection, and Universal)
3. Altruism: The council is an army of servants. The humble avatars dedicate the rest of their lives in service of humanity and the universe.

The Avatar's path is only for a select few adventurers who are NEVER called and NEVER invited but wholeheartedly choose to be on the path. Most adventurers are happy living their lives and fulfilling quests in the basic classes. Some are happy to optimize the powers from two classes. Here are some of the specialized character classes that come from a combination of skills from two of the basic classes.

Natural Affinity
Freedom Fighter: Barbarian Monk. Fights for the balance of power
Pioneer Captain: Chief Explorer. Leads to find new worlds
The Quester: Ninja Explorer. Quests to finish important tasks
The Scientist: Ninja Alchemist. Bent on bringing ideas into reality
The Oracle: Seer Empath. Knower of things of the mind, emotion and relationships
Champion Mage: Warrior Mage. Proponent of creative success
The Juggernaut: Champion Tank. Heavy duty supporter of winning teams
War Priest: Rogue Healer. Tends to the wounded in a battle of principles
Highland Lama: Monk Ranger. Teacher of the virtues in life

Natural Evolution
Béke Gladiator: Warrior Monk. Fights to keep the peace
The Paragon: Barbarian Tank/Healer. Great leader of a clan
Nomadic Friar: Bard Ranger. Spreads good news to the world
Hermetic Guru: Druid Seer. Keeper of wisdom & harmony
Sensei: Ninja Monk. Upholds truth & authenticity
Psionic Ardent: Chief Alchemist. Uses mental powers to influence, lead and show the way
The Erudite: Seer Explorer. Uses the past to venture into the future
The Alpha: Champion Protector. Able leader of the pack
Tactical Engineer: Rogue Mage. Tinkerer. Uses details to get out of sticky situations

Natural Calling
Elite Paladin: Tank Healer Protector. Highest ranked créme de la créme of soldiers
Béene Sovereign: Ranger Champion. Their royal highnesses bring glory to each of their citizens
The Seeker: Mage Healer. Provides solutions to all internal conflict.

The Auric Spheres
Béke (bee-keh, Hungarian for Peace) These are times of bliss. Moments when there is harmony and everything is flowing within the range of human expectations. Auras in this sphere aim to develop, evolve and transcend the human condition.
Bruka (broo-kah, Swedish for Habit & Cultivation) In our daily lives, we must be productive as part of a family or a community. Auras in this sphere improve fitness and wellbeing of workers and creatives.
Bugnot (boog-naut, Filipino for Negative Emotion) The universe in chaos does not always adhere to the human perception of reality. In times of frustration or crisis, adventurers must exude auras that promote balance, harmony and goodwill.


Saturday, May 14, 2011

How To Use Character Classes Properly

Call to action: Be more self-aware & open yourself to possibilities.

Humans are fascinated with classifying themselves. Thinkers, keepers of wisdom and knowers of things seem to enjoy putting us into neat little boxes. We have social classes and the caste system, we have personality archetypes like zodiac signs and the MBTI typology, we have behavior quadrants like Bartle's players, Kiyosaki's Cashflow Quadrants, and we even have hierarchies of hats.



Creating models of our reality is a good way of understanding our selves. But, difficulties arise when they are used rigidly. We become attached to being one particular type, that they cannot do this and they must do this because they are only ENTJ or strictly Virgo. Or, we consciously limit our perception of reality. Most people I meet who studied Maslow think that self-actualization is the end goal and the epitome of existence.

Using character classes in The Game, we can identify our journey from our early childhood personality to growing up and building character to maturation and evolution and adaptation. Some individuals specialize in one class, some are clearly dual-classed, and some, like myself, willfully go from one class to the other in search of generalized mastery of the self.

Here are the steps of using your character class properly:

1. Try the Game Starter classification.
2. Take note of secondary traits that you think describe you as well (example, you are assertive but also responsible)
3. Read your character class description.
4. Read the description of the other character classes.
5. Think of the different times in your life when you acted in ways that are characteristic of the other classes.
6. Observe your motivations for your actions from now on.
7. Enjoy being yourself, enjoy becoming more of yourself.
8. In The Game, the choice is always yours. You can be who you want to be.

All classes have good sides and bad sides. All classes have logical dual-class complements. All classes can be better or worse than other classes depending on how you use your skills and powers just like in Real Games.

Sheena Iyengar on different perspectives of choice.



Barry Schwartz on Choice & Misery.

Friday, April 29, 2011

Overview of Character Classes

If you haven't done so, determine your character class here. It's hard to go about The Game not knowing your behavioral tendencies, your powers and your weaknesses. To start off, you have to know what you live for and what it is that can help you find your true self. To be sure, you are more than your initial class. As an adventurer you will continue to develop yourself until you can join one of two factions. For now, you have to decide who you are now. Your journey starts here.

As a Rogue Ranger, you live for the greater good. Just like Robin Hood, you fight for what is right even if it means that you have to do it your own way. You may find clarity in contemplating on society's norms. Think about why Pop is popular.

As a Tank Healer, you live to support others. You are the ultimate companion, always in service to those you care for. You might even over exert yourself at times. Find strength in self love. Even fire fighters know to save themselves first, before they can save others.

As a Champion Warrior, you live to fight and win. You enjoy achievement and success. You are driven, energetic and ambitious. You might overlook the successes of those around you. It would be good for you to show weakness once in a while, admit your mistakes and realize that everything is okay. Find value in the pleasures of life and worth in the mundane.

As an Empath Mage, you live to express your own individuality. Your powers of empathy extend your senses from within to those around you. Feelings and emotions may overwhelm you, and you might even shy away from crowds or society itself. Some Empaths are known to live as hermits. Find growth in accepting your powers as well as your faults without judgment.

As a Seer Alchemist, you live to observe, understand and know things. You are a genie kept in a bottle because it is difficult for you to bring to reality some of the most awesome ideas. You know the difference between looking and seeing, between hearing and listening, and between feeling and knowing. You have to work hard to find enjoyment in the wonders of the real world.

As a Ninja Chevalier, you live for the security of your family, guild and empire. Once you have pledged your loyalty to your sovereign, you will fight against all its enemies. You have a deep sense of honor. Your greatest challenge is to find courage in the goodness of life.

As a Bard Explorer, you live to discover and experience everything life has to offer. Existence to you is a great adventure and you can't wait for next moment to start. Take a moment to enjoy the present and find happiness in simple joys.

As a Barbarian Chief, you live to be a strong voice for the weak. Your robust personality is legendary and sometimes evoke fear and criticism. You deflect your detractors with ease. Build on your strengths and find trust in leading others towards a shared goal.

As a Monk Druid, you live to balance Life's forces. You come close to the term True Neutral. You sit on the fence with comfort. You are uncomfortable when the only choices are black and white. You find peace in resolving conflicts.

If you would be so kind as to tell me how the descriptions relate to you in real life. I would like to know how similar the descriptions are to your personality. I have found that they are fairly accurate offline. Our adventures will start once we have a party going on. Meanwhile, it is time for you to quantify your attribute scores.

Next step: ATTRIBUTES

Wednesday, April 27, 2011

Your Character Class in the Game of Life

You have been chosen worthy.

You have decided to become aware and to play the game of Real Life. You are objective. You are reality-based. You observe the world with kind judgment and practical optimism. You always smile because you are good enough. You accept failure and your weaknesses wholeheartedly because you learn from them. You continue to develop your strengths for the good. You act with compassion because you are thankful for life, the universe and everything. You greet, praise and celebrate everyone with deep sincerity. You live in the present and that is your gift. You will share this gift to anyone who accepts it. You claim ownership of unconditional happiness.

And, YOU will help me save the world.

The chosen are required to have an initial character class. Let's find out yours. Choose one from the uncolored traits and one from the colored traits that describe you most of the time. The convergence of those two traits will determine your initial character class. This is your first quest as an Adventurer in the Hero's Journey.


For a short overview of your character class, click here.

The longer descriptions are in the Learning Guild forums.

Side Quest: Show your vulnerability to at least one person and start knowing who you really are.